Game Backend for Unreal Engine —
Shipped and Supported
Dedicated server deployment, matchmaking, session management, and cloud scaling — engineered for multiplayer games that need to launch reliably and stay live. Forward-deployed engineers in Asia-Pacific.
Capabilities
What We Build
Everything behind the game — from dedicated servers to real-time monitoring of your live fleet.
Unreal Engine Dedicated Servers
Cloud deployment of Unreal Engine dedicated server builds on AWS, GCP, or bare metal. Auto-scaling groups, container packaging, and region-aware placement for minimum latency to your players.
Matchmaking & Lobby Systems
Custom matchmaking logic integrated with AWS GameLift FlexMatch, Agones, or your own ELO system. Player grouping, skill-based matching, and session negotiation — built to your rules.
Session Management & State Sync
Authoritative session state management with replay, reconnection, and anti-cheat hooks. We design the data flow between your clients, dedicated servers, and backend APIs.
Cloud Auto-Scaling
Demand-driven server fleet scaling — spin up capacity at player peak, scale down overnight. We configure warm pools, predictive scaling, and cost controls to keep infra spend predictable.
LiveOps Monitoring & SRE
Real-time observability across your fleet: server health, player session metrics, crash detection, and on-call alerting. We can provide 24/7 SRE coverage for live game operations.
Security & Anti-Cheat Infrastructure
Server-authoritative architecture design to minimise client trust surface. DDoS mitigation, IP banning, and integration with anti-cheat services — designed in from day one.
Technologies
APAC Region Specialists
Forward-Deployed in Asia-Pacific
Our engineers are based in Vietnam, Singapore, and Australia — the same timezones as the world's largest gaming markets. We deploy servers close to your players and provide on-call coverage without the 12-hour lag of offshore vendors.
Talk to our teamReady to Ship Your Game Backend?
Ready to Ship Your Game Backend?
Share your architecture, player targets, and launch timeline. We'll get the infra ready.
Get in Touch